Gin Rummy

Sets, runs, knock or gin

Daily Deal

Everyone gets the same cards today: 3 hands against the Medium computer. Beat Ada by as much as you can.

Sign in to play

Quick start

Play the computerSign in to play and keep your scores.

With friends

Play with a friendHead to head, turn by turn, with a clock.Tournament3 to 8 friends, everyone plays everyone. A trophy for the winner.

Your game

Rules

Knock with 10 or less. First to 100.

Computer

Keeps cards that could make melds and watches what you pick up.

Learning helpers

Coach

Says which pile to draw from, which card is safest to throw, and warns you before a knock that might be undercut.

What they've picked up

A little row showing the cards the computer took from the discard pile (good players remember them).

Games with a helper on are marked in Stats.

Every card is dealt and checked by the server: nobody sees the other hand or the stock.

How to play

  1. You each get 10 cards. Collect melds: a set (3 or 4 of a kind, like 7♣ 7♦ 7♠) or a run (3 or more in a row in one suit, like 4♥ 5♥ 6♥). Aces are low: A-2-3 is a run, Q-K-A isn't.
  2. Cards that aren't in a meld are deadwood. They count against you: aces 1, number cards their number, pictures 10.
  3. Each turn: take the top card of the stock (face down) or the discard pile (face up), then throw one card away. You can't throw back a card you just picked up.
  4. The first card is offered to the player who didn't deal, then the dealer. If you both pass, the non-dealer draws from the stock.
  5. With 10 or less deadwood you may knock: both hands are shown, and the other player lays off what they can on your melds. You score the difference. If their deadwood is the same or lower, they undercut you and score it plus 25.
  6. Gin is all 10 cards in melds: the other player's deadwood plus 25, and nothing can be laid off. Big Gin (all 11 after drawing) is plus 31.
  7. First to 100 wins. Then everyone gets 25 for each hand they won, the winner 100 more, and a shutout (the other player won no hands) doubles it.

Oklahoma: the first face-up card sets how low you must be to knock (a 7 means 7 or less, an ace means gin only), and a spade doubles the hand. Straight Gin: no knocking, only gin.

The app arranges your hand for you, melds first, in the way that leaves the least deadwood. Tap a card to lift it, and tap it again (or the button) to throw it. If the stock gets down to 2 cards with no knock, the hand is dealt again.