Rules
Knock with 10 or less. First to 100.
Computer
Keeps cards that could make melds and watches what you pick up.
Learning helpers
Coach
Says which pile to draw from, which card is safest to throw, and warns you before a knock that might be undercut.
What they've picked up
A little row showing the cards the computer took from the discard pile (good players remember them).
Games with a helper on are marked in Stats.
Every card is dealt and checked by the server: nobody sees the other hand or the stock.