Settings
Make Game Night feel just right.
Appearance
Light or dark
Theme
Colours, fonts and tile shapes, all at once. It follows you to every device.
Sound & feel
Sound pack
More packsComing later
On iPhone, the silent switch also mutes Game Night. Everything a sound says is also shown on screen.
Notifications
- NotificationsSign in to get notified when it's your turn
- Quiet hoursNo notifications overnight; they arrive in the morning insteadSoon
Word Duel
- Quick StartMedium · Color clues · Unlimited (classic)
Signed in? These follow you to all your devices.
Sudoku
Four in a Row
Whodunit?
Chess
Pieces
Board
Sea Battle
Battle pace
How the computer's and your friends' shots reach you.
Every shot heard, one at a time, with a moment between. Tap to skip ahead.
Shoot the Moon!
Card pace
How the computers' cards reach the table.
The computers' cards land one by one, and each trick pauses before it's swept away. Tap the table to skip ahead.
Card colors
Four colors make every suit look different at a glance: diamonds blue, clubs green.
Solitaire
Card colors
Four colors make every suit look different at a glance: diamonds blue, clubs green.
Cribbage
Pace
How the computer's cards and the counts reach the table.
The computer's cards land one by one, and each count is called line by line. Tap the table to skip ahead.
Card colors
Four colors make every suit look different at a glance: diamonds blue, clubs green.
Gin Rummy
Pace
How the computer's moves reach the table.
The computer's draw and discard take about a second each. Tap the table to skip ahead.
Your hand
How your cards are laid out (you can switch at the table too).
The app arranges your hand for the least deadwood: runs and sets first, deadwood last.
Card colors
Four colors make every suit look different at a glance: diamonds blue, clubs green.
Spades
Pace
How the computers' bids and cards reach the table.
The computers' bids and cards land one at a time. Tap the table to skip ahead.
Card colors
Four colors make every suit look different at a glance: diamonds blue, clubs green.
Treasure or Trouble?
Opening a door
How the door opens once you've picked it.
The door creaks and swings open before you see what's behind it.
Two Timer
Cards that don't match
How long they stay up before turning back down.
They turn back down after about a second and a half, or when you tap the board.
Ada, Bo and Cy's pace
How quickly the computers turn their cards.
Ada, Bo and Cy's cards (and friends' turns you missed) about a second each, so you can see where they look.
Bell Tower
Ada, Bo and Cy's turns
In Add a bell: watch them ring the tune back, or just hear it once.
See Ada, Bo and Cy ring the tune back, bell by bell, at their own pace. That's how you hear it.
Cross Patch
Scribblitz
Bright Valley
Travel speed
How fast the days go by after Travel on (you can switch it on the road too).
A day on the road every second: about 15 minutes for a whole journey.
Account
About
- Game NightVersion d382bdf
- What's newNew games and changes in Game Night135 new
- Send feedbackAn idea for a game, a wish, or something broken
- Help & supportCommon questions, and how to reach us
- Screen checkIf part of a page is hidden on your phone, this shows why
- Privacy policyWhat we keep, who sees it, how to delete it
- Terms of UseAges 13 and up, playing fair, being kind
Credits & licenses
Word lists from SCOWL (via wordlist-english, MIT) and an-array-of-english-words (MIT); word frequencies from wordfreq by Robyn Speer (data CC BY-SA 4.0); offensive words filtered with the LDNOOBW list (CC BY 4.0).
Word meanings from Princeton WordNet 3.1 (© 2011 Princeton University; used under the WordNet license), plus hand-written meanings.
Know Way! questions are written for Game Night in our own words; each answer links to the source it was checked against.
Chess: the rules from chess.js (BSD 2-Clause); puzzles from the Lichess puzzle database (CC0), with thanks to Lichess; pieces “Chessnut” by Alexis Luengas (Apache 2.0), “Celtic” and “Fantasy” by Maurizio Monge (MIT), and “Pixel” by RhosGFX (CC0). The computer player is our own.
Spy Words: the words are written for Game Night; the computer's sense of which words go together comes from GloVe by Stanford NLP (Public Domain Dedication and License) and ConceptNet Numberbatch by Luminoso (CC BY-SA 4.0), averaged into our own word map.
Sound effects are made for Game Night in code, live in your browser. The one exception is Ghosts of Hollow Manor: its narrator's voices and its sounds are AI-generated, made with ElevenLabs.
Fonts: Fraunces and Nunito (SIL Open Font License 1.1). Icons: Lucide (ISC License). Built with Next.js, React, Supabase, and other open-source libraries under MIT, Apache 2.0, BSD, ISC, and similar licenses.