Settings

Make Game Night feel just right.

Appearance

  • Light or dark

  • Theme

    Colours, fonts and tile shapes, all at once. It follows you to every device.

Sound & feel

  • Sound pack

    More packsComing later

On iPhone, the silent switch also mutes Game Night. Everything a sound says is also shown on screen.

Notifications

Word Duel

  • Quick StartMedium · Color clues · Unlimited (classic)

Signed in? These follow you to all your devices.

Sudoku

Four in a Row

Whodunit?

Chess

  • Pieces

    Board

Sea Battle

  • Battle pace

    How the computer's and your friends' shots reach you.

    Every shot heard, one at a time, with a moment between. Tap to skip ahead.

Shoot the Moon!

  • Card pace

    How the computers' cards reach the table.

    The computers' cards land one by one, and each trick pauses before it's swept away. Tap the table to skip ahead.

  • Card colors

    Four colors make every suit look different at a glance: diamonds blue, clubs green.

Solitaire

  • Card colors

    Four colors make every suit look different at a glance: diamonds blue, clubs green.

Cribbage

  • Pace

    How the computer's cards and the counts reach the table.

    The computer's cards land one by one, and each count is called line by line. Tap the table to skip ahead.

  • Card colors

    Four colors make every suit look different at a glance: diamonds blue, clubs green.

Gin Rummy

  • Pace

    How the computer's moves reach the table.

    The computer's draw and discard take about a second each. Tap the table to skip ahead.

  • Your hand

    How your cards are laid out (you can switch at the table too).

    The app arranges your hand for the least deadwood: runs and sets first, deadwood last.

  • Card colors

    Four colors make every suit look different at a glance: diamonds blue, clubs green.

Spades

  • Pace

    How the computers' bids and cards reach the table.

    The computers' bids and cards land one at a time. Tap the table to skip ahead.

  • Card colors

    Four colors make every suit look different at a glance: diamonds blue, clubs green.

Treasure or Trouble?

  • Opening a door

    How the door opens once you've picked it.

    The door creaks and swings open before you see what's behind it.

Two Timer

  • Cards that don't match

    How long they stay up before turning back down.

    They turn back down after about a second and a half, or when you tap the board.

  • Ada, Bo and Cy's pace

    How quickly the computers turn their cards.

    Ada, Bo and Cy's cards (and friends' turns you missed) about a second each, so you can see where they look.

Bell Tower

  • Ada, Bo and Cy's turns

    In Add a bell: watch them ring the tune back, or just hear it once.

    See Ada, Bo and Cy ring the tune back, bell by bell, at their own pace. That's how you hear it.

Cross Patch

Scribblitz

Bright Valley

  • Travel speed

    How fast the days go by after Travel on (you can switch it on the road too).

    A day on the road every second: about 15 minutes for a whole journey.

Account

About

  • Game NightVersion d382bdf
  • What's newNew games and changes in Game Night135 new
  • Send feedbackAn idea for a game, a wish, or something broken
  • Help & supportCommon questions, and how to reach us
  • Screen checkIf part of a page is hidden on your phone, this shows why
  • Privacy policyWhat we keep, who sees it, how to delete it
  • Terms of UseAges 13 and up, playing fair, being kind
  • Credits & licenses

    Word lists from SCOWL (via wordlist-english, MIT) and an-array-of-english-words (MIT); word frequencies from wordfreq by Robyn Speer (data CC BY-SA 4.0); offensive words filtered with the LDNOOBW list (CC BY 4.0).

    Word meanings from Princeton WordNet 3.1 (© 2011 Princeton University; used under the WordNet license), plus hand-written meanings.

    Know Way! questions are written for Game Night in our own words; each answer links to the source it was checked against.

    Chess: the rules from chess.js (BSD 2-Clause); puzzles from the Lichess puzzle database (CC0), with thanks to Lichess; pieces “Chessnut” by Alexis Luengas (Apache 2.0), “Celtic” and “Fantasy” by Maurizio Monge (MIT), and “Pixel” by RhosGFX (CC0). The computer player is our own.

    Spy Words: the words are written for Game Night; the computer's sense of which words go together comes from GloVe by Stanford NLP (Public Domain Dedication and License) and ConceptNet Numberbatch by Luminoso (CC BY-SA 4.0), averaged into our own word map.

    Sound effects are made for Game Night in code, live in your browser. The one exception is Ghosts of Hollow Manor: its narrator's voices and its sounds are AI-generated, made with ElevenLabs.

    Fonts: Fraunces and Nunito (SIL Open Font License 1.1). Icons: Lucide (ISC License). Built with Next.js, React, Supabase, and other open-source libraries under MIT, Apache 2.0, BSD, ISC, and similar licenses.