Spades

Bid it, then make it

Daily Deal

Everyone gets the same cards today: 3 hands, you and Cy against Ada and Bo (all Medium). Win by as much as you can.

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Play now

You & a computer partnerSign in to play and keep your scores.

With friends

Play with friendsHead to head (each with a computer partner), on the same side, or 2 v 2. Turn by turn, with a clock.

Your game

Computers

Bids carefully, ducks bags once the bid is made, and protects a partner's Nil.

Rules

To 500 · Nil on · Blind Nil off · 10 bags = −100 · mercy at −200.

Learning helpers (the Coach, and which spades have been played) are in Settings › Spades.

Every card is dealt and checked by the server: nobody sees anyone else's hand, not even your partner's.

How to play

  1. Four players in two teams: you and your partner (across the table) against the two at the sides. Everyone gets 13 cards; aces are high.
  2. Bid how many tricks you think you'll win. You and your partner's bids add up to your team's contract.
  3. Follow suit if you can. If you can't, play anything, a spade included. Spades are always trumps: the highest spade wins the trick, or else the highest card of the suit led. The winner leads next.
  4. Nobody may lead a spade until one has been played (spades are broken), unless they hold nothing else.
  5. Make your contract: 10 points for each trick bid, and 1 for each extra trick (a bag). Fall short: minus 10 for each trick bid. Every 10 bags cost 100 points, so don't bid too low.
  6. Nil means “I won't win a single trick”: plus 100 if you don't, minus 100 if you do. Your partner's bid then stands alone.
  7. The first team to 500 wins. A team that falls to −200 loses (the mercy rule).

Blind Nil (an option): bid Nil before you look at your cards, for plus or minus 200. Only a team 100 or more behind may. Quick game plays to 300; Beginner plays to 300 with no Nil and no bag penalty.

Tap a card to lift it, and tap it again (or the button) to play it. Cards you can't play are dimmed; tap one to see why.